Which moves does sceptile learn




















Leaf Blade. Leaf Storm. Bold indicates a move that gets STAB when used by Sceptile Italic indicates a move that gets STAB only when used by an evolution of Sceptile Click on the generation numbers at the top to see level-up moves from other generations.

TM Move Type Cat. PP TM Mega Punch. Mega Kick. Thunder Punch. Hyper Beam. Giga Impact. Magical Leaf. Solar Beam. Solar Blade. Rock Slide. Sunny Day. Brick Break. Rock Tomb. Bullet Seed. Drain Punch. Cross Poison. Low Sweep. Grassy Terrain. Brutal Swing. Breaking Swipe. Swords Dance. Body Slam. Low Kick. Sleep Talk. Iron Tail. Dragon Claw. Dragon Dance.

Seed Bomb. Dragon Pulse. Focus Blast. Grass Knot. Work Up. Throat Chop. Parent Move Type Cat. Double Kick. Dragon Breath. Leech Seed. Worry Seed. Moves marked with a superscript game abbreviation can only be bred onto Sceptile in that game. Game Move Type Cat. Grass Pledge. Grassy Glide. Scale Shot. Stage Move Type Cat. Bold indicates a move that gets STAB when used by Sceptile Italic indicates a move that gets STAB only when used by an evolution of Sceptile Click on the generation numbers at the top to see moves from other generations.

Move Type Cat. Crush Claw. Dynamic Punch. Focus Punch. Hone Claws. Laser Focus. Nature Power. Power-Up Punch. Rock Smash. Seismic Toss. Recruit rate : Evolve. Friend Area : Overgrown Forest. Loops: 8. Browser entry R Sceptile slashes with the leaves on its arms. It will cut anything that can be cut.

Field move: past. Move: Leaf Storm. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.

TM78 Bulldoze 60 20 The user stomps down on the ground and attacks everything in the area. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM81 X-Scissor 80 15 -- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target.

However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. TM96 Nature Power -- -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment. Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.

This lowers the target's Sp. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. Two to five seeds are shot in rapid succession. Crunch 80 15 20 Details The user crunches up the target with sharp fangs. Crush Claw 75 95 10 50 Details The user slashes the target with hard and sharp claws. It may also lower the target's Defense. Double Kick 30 30 -- Details The target is quickly kicked twice in succession using both feet.

Dragon Breath 60 20 30 Details The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. Grass Whistle -- 55 15 -- Details The user plays a pleasant melody that lulls the target into a deep sleep. Grassy Terrain -- -- 10 -- Details The user turns the ground under everyone's feet to grass for five turns. Leaf Storm 90 5 Details The user whips up a storm of leaves around the target.

Leech Seed -- 90 10 -- Details A seed is planted on the target. It steals some HP from the target every turn. Magical Leaf 60 -- 20 -- Details The user scatters curious leaves that chase the target. This attack will not miss. Mud Sport -- -- 15 -- Details The user covers itself with mud. It weakens Electric-type moves for five turns. Natural Gift?? The Berry determines its type and power.

Razor Wind 80 10 -- Details A two-turn attack. Synthesis -- -- 5 -- Details The user restores its own HP. The amount of HP regained varies with the weather. Worry Seed -- 10 -- Details A seed that causes worry is planted on the target.

It prevents sleep by making its Ability Insomnia. The user can't move on the next turn. When used with its water equivalent, its damage increases into a vast swamp. Drain Punch 75 10 -- An energy-draining punch.

Dual Chop 40 90 15 -- The user attacks its target by hitting it with brutal strikes. Focus Punch 20 -- The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. Giga Drain 75 10 -- A nutrient-draining attack. Iron Tail 75 15 30 The target is slammed with a steel-hard tail.

Low Kick?? It inflicts greater damage on heavier targets. Outrage 10 -- The user rampages and attacks for two to three turns. It then becomes confused, however. Seed Bomb 80 15 -- The user slams a barrage of hard-shelled seeds down on the target from above. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Synthesis -- -- 5 -- The user restores its own HP. Thunder Punch 75 15 10 The target is punched with an electrified fist. Worry Seed -- 10 -- A seed that causes worry is planted on the target. Energy Ball 90 10 10 Lv. This attack never misses. It may also make the target flinch. It also damages the user by a fairly large amount, however.

Seismic Toss?? It inflicts damage equal to the user's level. Dynamic Punch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power. If the user takes damage before attacking, the attack is canceled. Inflicts more damage to heavier targets, with a maximum of power. Only works if the user is sleeping. Immediately ends wild battles. Power and type depend upon user's IVs. Power can range from 30 to Protects the user's field from major status ailments and confusion for five turns.



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