Which skyrimprefs.ini to change




















You can change it to You can set it between 1 and 4 Low, Medium, High, Ultra. You can set it to 4 to improve shadow filtering or lower the quality of shadow of filtering if you want to improve performance. You can change it from 1 to 4 Low, Medium, High, Ultra. Change it either to improve the eye candy or to improve the performance or find a good balance between two.

Again, shadows eat a lot of system resources and video card memory, keep it disabled if you are looking to squeeze performance. It improves grass distance. Greatly effects performance. I have tested it up to You can either keep it as it is, if you want to improve the performance or even lower it. Or change both to for eye candy. You will need to increase the mouse sensitivity in-game when you disable the mouse acceleration. You can set this value to 40 to start with.

Or keep it as it is, if you are looking to squeeze performance. Additionally, you can add following ini tweaks at the end of the your SkyrimPrefs. These tweaks will improve the mesh distance.

If you want a ready made solution, copy the config below for great graphics and performance settings. If you have an average PC and want to squeeze as much performance as you can at the loss of least eye candy, you should use this config Take note of how the variables are set.

Start Skyrim and enjoy! Cerrar sugerencias Buscar Buscar. Saltar el carrusel. If the setting does not exist, enter it on a new line at the end of its [section]. If the [section] does not exist, create it on a new line below one of the [sections]. Carefully check to ensure that there are no:. Increase third-person zoom speed fMouseWheelZoomSpeed sets the transition speed when zooming in and out in third person mode.

This also affects how fast the transition from first to third person occurs. More accurate aiming with bows and crossbows f1PArrowTiltUpAngle sets the upward tilt angle of arrows in first-person view.

It is recommended to change this so that arrows more accurately hit where the crosshair is pointing, although some arching is "natural.

Unfortunately, there is no similar setting for third-person view. It is recommended to change this so that bolts more accurately hit where the crosshair is pointing. Once over three megabytes in size, the files seem to become corrupt. ENBoost 's screenshot functionality effectively replaces it.

Smooth sun-shadow transitions fSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. It is recommended to be adjusted to minimize the transitions. The value here increases the speed of the transition from one second to a quarter second. A value of 0. Increasing this also increases the distance the shadows will move during the transition. The tweak here increases the time between transitions from 10 to 30 seconds, causing the transition to move the shadows three times as far.

Enable or disable vertical sync iPresentInterval toggles vertical sync between frame render and screen refresh rate, removing screen tearing.

Despite being erroneously placed in the SkyrimPrefs. It is recommended to be left at 1 enabled , which is its default value. Setting it to 0 will disable it, which may be useful if another form of vertical sync or a frame rate limiter is used. Disable the intro video sIntroSequence sets the intro video before the main menu.

It is recommended to set it to blank for faster startup. Prevent lighting pop-in Raising fFlickeringLightDistance is believed to prevent lighting pop-in. It is recommended to adjust fGrassFadeRange rather than increase fGrassStartFadeDistance to remove the grass pop-in effect and performance benefits over the latter. Increasing this will create more diverse kinds of grass, especially with grass mods such as SkyrimLE:Skyrim Flora Overhaul at a small performance cost.

Without grass mods, changing this setting produces little effect. Negative values disable grass. It is recommended to increase this from its default value, 2, to 3. Adjust grass density iMinGrassSize sets the grass density. Lower values produces greater density, but values between 1 and 40 look almost identical. A value of 0 removes all grass. Negative values e. High values starting around 50 and higher noticeably decrease grass density at a small performance gain.

Grass mods such as Grass on Steroids and Verdant take advantage of this and can create high density grass at high iMinGrassSize values. Setting iMinGrassSize too high e. STEP recommends to increase this to Disable the in-game tutorial pop-ups bShowTutorials toggles the in-game tutorial pop-ups. It is recommended to disable them set to 0 once accustomed to the game. Increase map menu rotation range fMapWorldYawRange sets the yaw range that the map menu's camera can turn when the right mouse button is pressed.

Setting this to allows the user to rotate full circle once. Increasing this beyond allows the user to rotate more than full circle. Obsessively high values e. Increase map menu angle range fMapWorldMinPitch and fMapWorldMaxPitch sets the pitch that the user can change the angle of the map upwards and downwards when the right mouse button is held.

Increasing it to the below values will enable the user the range of looking straight down on the map up to looking perpendicular across the map. Disable or enable precise lighting bFloatPointRenderTarget toggles the ability of lighting to be rendered using floating point decimal values rather than only integer values. This increases the precision of lighting. It comes with a medium performance impact. For a STEP installation, set it to 0.

Enable deferred shadows bDeferredShadows toggles deferred rendering of shadows. Enabled this for STEP. Enable or disable shadows on land bDrawLandShadows toggles the ability of land objects such as rocks and mountains to cast shadows. It can be disabled set value to 0 for a slight performance gain. Enable this for STEP. Enable or disable shadows on grass bShadowsOnGrass toggles the ability of objects to cast shadows upon grass. The grass itself does not cast shadows. This may be disabled for a minor performance increase.

Enable or disable shadows on trees bTreesReceiveShadows toggles the ability of trees to cast shadows on themselves. It may be disabled for a slight performance gain. Enable the shadow filter iShadowFilter toggles the shadow filter on and off. If set to a value between 0 and 4, the shadow filter is on. If set to any other value, be it below 0 or above 4, the shadow filter is turned off, which causes buggy shadows that induce CTDs. It is recommended to leave at its default value of 3, since all values between 0 and 4 appear to produce the same result.

Enabling ZPrepass tells the game not to render certain objects to try to increase performance. In testing, no difference was noticed, but that could mean nothing, given the nature of the setting. It is recommended to leave it at its default value since there very well might be a good reason Bethesda disabled it. Remove tree popping This almost entirely removes tree popping, due to the fact that trees are rendered at a sufficient distance to make the skinning process almost invisible.

See the Skyrim Tree Settings Guide for more information. Disable anisotropic filtering iMaxAnisotropy sets the level of anisotropic filtering AF. This improves the texture quality of distant objects. It is recommended to be set to 0 and force it in the graphics driver which is explained in section 1. Increase the number of allowed decals These settings ensure that decals are displayed.

Adjust antialiasing iMultiSample sets the level of antialiasing applied to edges to make them smoother and less jagged. The difference between 4 and 8 is barely noticeable compared to the performance trade off. Enable file selection in the Skyrim Launcher bEnableFileSelection toggles the ability of the Skyrim Launcher to have Data greyed out and unclickable or active and accessible. Setting it to 1 will allow Data to be accessed in the Launcher. It is not toggleable in the Launcher, so one must add the line manually.

It has been verified that it is not used by the game itself, just the launcher. If this is not enabled, running the Skyrim Launcher may remove any existing load order.

Increase the maximum amount of skinned trees uiMaxSkinnedTreesToRender sets the maximum amount of skinned trees that can be rendered. Not to mention dropping your FPS like a rock. Nor is it even necessary with this game, they have added a new setting that does basically the same thing without breaking anything, and has less of a performance hit. It's already set to 11 by default.

Last edited by Belanos ; 15 Nov, am. Jor View Profile View Posts. I'd like to see some tweaks that let the game take advantage of a pc's larger memory. Originally posted by Darth Jenius :. Originally posted by cwattyeso :. Last edited by Liquid Inc ; 15 Nov, pm. Per page: 15 30 Date Posted: 15 Nov, am. Posts: Discussions Rules and Guidelines.



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