The damage I can so with a stable weapon is 1. So the damage difference can be covered by Auto Attack or the DoT if you get it.
So I propose using a stable or static weapon for this class, the damage difference is by slightly over I kinda wish that Doomknight Overlord would let you use unstable weapons, but as it is, it hates them.
A static weapon would give you about 3. However, for soloing purposes only, I also suggest an unstable weapon, because not only does it allow you to hit 1. However, while farming multiple monsters, or party farming such as the red dragon , only use the Doomknight Overlord Blade that comes with the set, or other such stable weapons.
Range Suggested: Stable pretty much just use thw sword that comes with the Overlord package Unstable for soloing purposes only.
Blood Ancient: Thirsty? Luckily for you, they are willing to share their knowledge. By combining reagents in the Chemicotron , you, our adventurer, can learn how to craft potions , tonics and elixirs. As you learn, you will be able to increase your skill as an Alchemist, giving your creations more variety and more power. What is the difference between Potions, Tonics and Elixirs? If you know how to use these to your advantage, potions become a powerful tool in any battle.
Potions: Potions have short durations, and are best used during a battle. Potions can have one of 4 effects:. Tonics: Tonics have long durations, and are best used before a battle. Tonics can have one of 6 effects, boosting your core stats:. Elixirs: Elixirs, like Tonics, have long durations, and are therefore best used before a battle. Elixirs can have many affects:. Combining these reagents in different ways will have different effects. Reagents can be created through alchemy, dropped by monsters, or bought with Dragon Runestones.
The following is a list of reagents and a link to their respective wiki pages. Reagent List. When making a potion, you must first combine two reagents and a runestone. The two reagents determine the effects of the potion, whereas the runestone will determine the strength of the mixture. The 4 runestones that are available, in order of increasing power, are:.
This type of runestone will result in a more powerful varient of a potion, but can only be used once. The first option allows you to pick your own reagents, and experiment, whilst the second option takes you to a menu where you can pick which potion you would like to craft.
The goal of the game is to mix your two chosen reagents. You must continually keep your potion hot enough to have a good output, but not so hot that it overheats. The three flow speeds are shown below.
Just recently, he decided to retire this guide. I have now taken over it. If you can provide that information, that would be helpful. I believe this can be seen in MEAT and in. Table of Contents I. Introduction: Potions? Use the codes at the right of each content for quick searching.
This would help a lot if you are in a hurry. What: Potions are items that somehow can help you in battle.
To see the kinds of the potions, please proceed to II. Kinds of Potions and for their use, III. Potions are strongly recommended for PvP, but potions can be used anywhere in battle.
Sandsea Foods , as well, sells food that can help you in battle. DoomFood , located at LightGuard Post , offers food that can help you battle the undead.
Alina also sells potions IF you completed her storyline along with her gears. How: Potions are used for combat essentials. But how do you exactly use it? Health Potion. Mana Potion. Recommendation: If you ever equip a class that consumes much of your mana, I recommend you this. Class Recommendation: All classes, especially those which tend to use a lot of Mana. Potion Of Evasion. Potion of Speed. Recommendation: Once you ingest this potion, you will be faster than you can imagine, your auto-attack will get a nice speed boost Nearly as fast, or even faster, than Rogues , and your cooldowns will be much, much shorter, allowing constant use of skills.
Recommendation: This is the opposite of Clarity Cordial. Scroll of Chain Lightning. Scroll of Fireball. Scroll of Fireblast. Recommendation: The same as Fireball, only many targets are damaged. Not recommended for everyday combat but, recommended for PvP uses. Scroll of Ice Shard. This scroll launches a freezing shard at your enemy, dealing moderate damage and reducing their attacks speed and power. Recommendation: Now this is a handy scroll.
Not only does it deal damage, but it also debuffs the Speed of your target, the Speed Debuff alone can disrupt the strategies of some players in PvP. Scroll of Life Steal. Scrolls of Pangs. Recommendation: A good potion, but with a price.
Recommendation: Much like a more powerful version of the Potion of Evasion, but this time with a Heal-Over-Time effect. And a good life-saver for easy-to-die classes. Use When: You are are at half your total HP. A refreshing libation that applies a powerful heal-over-time and damage reduction.
Recommendation: My favorite consumable item if you ask me. So this is pretty much only useful for classes that have a high amount of END.
Mmmm, MEAT! X2 damage for a short time. Again, a waste of ACs Duration: Currently unknown. Vulture Meat with Blueberry Juice This dish is full of lean ,eat and healthy berries; it promotes good health. You dodge things more so things kill you less. Cannot be hit for a short time. You will not be hit for a short amount of time Unknown whether skills can break this but, it costs ACs, and once again, I do not recomend getting this unless you have the ACs to spare.
Blood Blame MineCraft for my long abscence xD. Current Note: If you guys have some pictures of the unlisted ones, please do post. Note: These classes are no longer available, and have separate skills than any other class.
Thanks to Kain and drDOT for the base stats of each class. Thanks to Leumas Dragonsword for a warrior build. Thanks to BlueKatz for showing me how an all Lucky ninja can be used for incredible damage quickly. Thanks to Rhenroh for many spelling fixes, punctuation fixes, and grammar fixes. Thanks to The Legendary d4 for the idea of color coded enhancements.
Thanks to Alaina for helping me in regards to the Bard class. Thanks to Beleen for the base stats of Guardian, Dragonlord, and Starlord. Thanks to RasLuine for reminding me to add the new Spellbreaker enhancements.
Thanks to Alaina for the base stats of Chronomancer. Thanks to Aeonarial for a helping with the guide on Chronomancer. Thanks to Fish for suggesting an improvement on an offensive Chronomancer. Thanks to Jason3 for information regarding the Ranger class. Thanks to ChrisHampton for suggesting a better build for Healer.
Thanks to aliesterus for a small change in the Troll Spellsmith enhance build that allows slightly more damage output. Thanks to aliesterus for the Elemental Dracomancer strategy and enhancements. Thanks to L0re for assisting with Evolved Leprechaun. Thanks to Legendary Ash for pointing out some outdated information.
Thanks to Hells Elder Brother for pointing out some gramatical errors. Thanks to Abraska for bringing up Necromancer being affected by physical status. Added a few minor adjustments to Healer and Ninja. How to use it will be added May 8th, tomorrow from now. Also, the base stats need to be redone to fit the current max level, They are all currently positioned at level 20, save Bard.
Edit : PM, added all of the information about two of them Starlord needs a further look into. Also please note the base stats for the new classes will be fixed to level CardClasher will be up next. Start off by nerfing your opponent with Dissonance. Adding to that, all your allies attacking the opponent will regain mana.
Then activate Bodhran. After this is activated, keep activating it every time it cools down. Yes, please. Repeat the first two skills when necessary. Again, we will start off by nerfing the opponent with Dissonance, then buffing your team with Bodhran. Repeat using Dissonance and Bodhran once they cool down.
The passive skills on this class are very good. Using Forgone Conclusion is a lot of help, it will make you strike faster and regain your HP at the same time. It will heal even faster when used with the other damage inflicting skills. This is an excellent skill dealing damage in accordance to HP remaining to possible maximum HP. Next, hit them with Soul Grip, and simply wait for the stun to fade.
Last on the list is Regeneration, so you stay alive longer. It has a really nice luck stat and is what the class is all about. Essentially, you just alternate between the Deal and Tap skills. The cards are self explanatory. Swords buff your attack and nerf the opponents, the shield weakens their defense, and makes you take less damage. The only one that might be a little confusing is the one that looks like healing. On you, you are healed over time, while your target takes damage over time.
Keep these stat changes going constantly, and honestly it will solo just about anything. If your in a crowd of people and want to experiment with Raise the Stakes, go ahead. The mana regeneration for this class is also nothing short of amazing. This class is available in your book of lore after purchasing at least 15 months of membership. Class Type: Magic Although the skills are magic, in reality strength enhancements work much better for this class..
Second, although the skills are magical its base stats are heavily geared towards physical qualities. Well, anyway.. You should start with the second skill, Chaos Fog. This will either stun your opponent, or weaken the damage they do from then on. In fact, whenever this skill is usable again, use it. Next, nerf or buff your self with the first skill, Twist Time. Avoid using Chi Blast in farming, as it will slow down progress significantly, as it will burn up your mana because it will not crit.
Next, Chilling Strike and quickly follow it up with FrostFang. Now the enemy will be moving about the same speed as you are, and dealing less damage too. Hit them with Death Grip, for the high damage. Stack Chilling Strike between cooldowns, and rinse and repeat. This build is used mainly for high damage dealing, however survivability is still quite high, if a bit slow.
It has extremely high endurance and many skills are defensive. When fighting physically, keep spamming Crushing Sweep every time it cools down. This attack will get extremely powerful the longer you wait and should be used as the finishing move. A damage absorbing tank. This should be used mostly when fighting in a group. When an ally is being targeted, you can use Commanding Strike to make the monster focus only on you.
When you feel that the monster has dealt a lot of damage to you over the time of battle, activate Retaliation. Or you can purchase it with AC. Watch your HP, and use Void Strike whenever you feel it is necessary.
This class, along with Paladin, also has a rank 10 passive. There is a. Make sure you keep the Soul Steal going, as it will continue to replenish your HP. Every now and then, if you need a break from using Dark Siphon, you can use the skill Blood Offering to stun your opponent for 3 seconds. First things first, attempt to get as many party members as possible, as this classes first three skills are based upon how many members are in your party.
Next, spam Torture, as even without party members it does considerable damage, and requires very little mana. For soloing purposes, start out with Miasma, so that the enemy will have a frustrating time even hitting you.
Carry a mana potion for very precarious situations, because like I said, this is a heavy mana burner. Start out with Miasma, and slowly wait for auto attack to allow your mana to reach , then use Miasma again, or if its life span runs out, quickly use it again before the enemy hits you. It has amazing strength, dexterity, and luck. Spam Heated Attack every time it cools down. It stacks up to four times, noticeably slowing the opponent.
Also keep Cursed Blade going simultaneously. Spam Heated Attack and Cursed Blade. Use Lifestealer as you see it is fit. Auto attack with a stable weapon gives you around — damage in terms of critical hits, which is close enough to 1K damage. Cleave gives off about — damage, another high damage dealer.
Cursed Blade gives 1. Also improving haste, boosting you up to a percentage of After using Lifestealer, follow up with Cursed Blade. Obviously… Unless you are fighting dragonkind, ignore the skills Bane of the Scale and Talon Twisting.
If you are, however, fighting a dragonkind, start the battle immediately with Bane of the Scale and Talon Twisting, but still repeat the skills mentioned earlier as you would in another fight. Refreshing Rain is really of no use unless your party happens to be lacking better healers. Both of these skills have great effects behind them. This helpful increase of critical hit chance will be of great use. Not only that, but it will also stun your opponent sometimes.
If not, just stick to spamming Guardian Rage. Anyway, begin by using the skill Guardian Light. If you use this without using Keen it will boost your defense against oncoming attacks. Use Keen once after using Guardian Light for stat boosts. Keep that going every time it recharges. As can be seen in the table, a high luck value can nearly double the damage of your critical hits.
Chose the stat you want to be increased, pay the cost it will be 0 gold if you have 0 points in the stat you want to increase and then defeat him. You can untrain your stats with the Untrainer. You have to die, click the hourglass when talking to the Reaper guy, and go into a purple portal. For your first time you need to do the hourglass minigame and find him manually. You can only become a Vampire Lord if you purchase Dawnguard which can be found currently exclusively on Xbox Dexterity affects the bth of all types of attacks ranged, melee, magic.
In combination with Strength it provides a random damage bonus for ranged weapons. It also with some Luck increases your chance to block attacks by monsters. And with more Dexterity you have a better chance of finding potions in a Potion Treasure Chest.
Enhancements are Magical! Add Enhancements to your favorite items to increase their damage and boost your stats! Freely build up your character any way you choose with 10 different Enhancement types that can increase your Strength, Intellect, Endurance, Dexterity, Wisdom, and Luck. This skill can be gained periodically during your playthrough.
You can improve your dexterity by playing a mini-game at the gym by selecting the old man and the punching bag — but first you will need to complete a request for him. Here are five hand and finger exercises that can help you increase flexibility, dexterity and strength. During Character Creation, you can only increase your attributes to Very High, however, if you consume items that boost your Attributes to Maximum.
Dexterity affects melee attack speed and ranged weapon reload speed. This hand exercise really increases pinky strength and dexterity. Using a pencil or regular pen, grip it in your left hand you can use this exercise on your right hand, too using your fingertips only. Wisdom: Valuable to caster classes, it increases hit chance, crit chance, and evasion chance. Wisdom only increases evasion chance for melee classes.
Luck: Increases the critical strike modifier for all classes directly and may have some effects outside of combat. Where can you buy hp potion in aqw?
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