Where is mercer frey in irkngthand




















Down the stairs, you'll find a torture chamber with two Falmer and a dead thief inside. You can kill both Falmer by sneaking through the grid and activating the trap lever. The corridor heading north and east has three pressure plate traps.

Karliah will tell you that you have a choice between sneaking or fighting the Falmer in the large chamber beyond. There is a chest located inside the third Falmer tent on the right. There is also a chest in the tent across from the third on the right. The next room has a simple pipe maze. Kill the Falmer and head up the ramp along the west wall to find another chest with an apprentice-level lock. Further down the room you'll face more Falmer and chaurus through the path that leads to Irkngthand Sanctuary.

On the east wall, a nook covered with spiderwebs has an egg sac with a spider egg. Go down the ramp on the west wall, and there is an expert-level locked chest in the eastern-most tent. If you wish to bypass the enemies here, you may also sneak across the overhead pipes. Just before entering the corridor that leads to the Sanctuary, there's a locked master-level chest next to the Falmer door.

In the sanctuary, you'll see a short scene of Mercer prying out the eyes of the Falmer statue. Mercer will then collapse the ledge you're standing on, and after a short conversation, you will have to fight him.

During the fight, he will use his Agent of Subterfuge power on Brynjolf, causing him to attack Karliah. This will keep Brynjolf and Karliah out of the fight. Mercer will turn invisible occasionally during the fight position yourself on the stairs and let Mercer come to you; for whatever reason, he doesn't sneak up behind you.

Use the Detect Life scrolls or the Detect Life spell if you have it to see him; if you have the Aura Whisper shout, this can also be used to reveal his location. If you have the Slow Time shout, use this when he appears in front of you and he can be taken easily if you are leveled high enough. Once Mercer dies, a pipe at the top of the room will burst, flooding the room. Take the Skeleton Key and the Eyes from Mercer's body, and wait for the water to rise.

Once it gets high enough, a hole will appear in the roof above the statue's head. Run out through the short passage to escape. This takes you to Bronze Water Cave ; if you had a follower, this is where they will be waiting for you. You can give the left eye to Delvin for gold as part of The Litany of Larceny ; the right eye can be kept or sold to a merchant. Talk to Karliah to complete the quest, and she will give you her Nightingale bow.

Jump to: navigation , search. Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order.

Some stages may therefore repeat objectives seen in other stages. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. On the PC, it is possible to use the console to advance through the quest by entering setstage TG08B stage , where stage is the number of the stage you wish to complete.

It is not possible to un-complete i. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. Stop Mercer Frey. Mercer stealing the eyes from the great Falmer statue. His real name is Gulum-Ei. Slimy bastard. I'm betting he acted as a go-between for the sale of Goldenglow Estate and that he can finger our buyer. Get out there, shake him down and see what you come up with. Talk to Brynjolf before you leave if you have any questions.

When you return to the Guild with information on the buyer, Mercer will ask you: "Did Gulum-Ei give up any information on our buyer? I'm sorry to say your payment for the job will have to go to elsewhere since you feel like taking things in your own direction. Now, did Gulum-Ei give up any information on our buyer? I haven't heard that name in decades. This is grave news indeed, she's someone I hoped to never cross paths with again.

She murdered my predecessor in cold blood and betrayed the Guild. After we discovered what she'd done, we spent months trying to track her down, but she just vanished.

I went with her on every heist. We watched each other's backs. I know her techniques, her skills. If she kills me, there'll be no one left that could possibly catch her. If only we knew where she was The place where she murdered Gallus We have to go out there before she disappears again. Prepare yourself and meet me at the ruins as soon as you can. We can't let her slip through our fingers. As you arrive at Snow Veil Sanctum , you will find Mercer waiting for you outside the entrance.

Approaching him, he will initiate the conversation: "Good, you're finally here. I've scouted the ruins and I'm certain Karliah is still inside. Don't worry, I've taken care of it Let's get moving, I want to catch her inside while she's distracted.

Take the lead. Regardless of what you chose to respond with, you will have to inevitably agree with Mercer's decision. He will then become a 'temporary' follower and will follow you to the locked door leading into the Snow Veil Catacombs.

As you wait for Mercer, he will approach the door and begin a running commentary while unlocking the door: "They say that these ancient Nordic burial mounds are sometimes impenetrable. This one doesn't look too difficult. Quite simple really, I don't know what the fuss is about these locks.

All it takes is a bit of know-how and a lot of skill. After you. Be on your guard. As you progress through the ruins, Mercer will often warn you about several traps along the way. The first trap you will come across is a spike trap, and Mercer will warn you: "Pull the chain over there, and watch out for the spikes. Looks like Karliah reset all of the traps.

Mercer will warn: "Bone chimes Rigged to wake the draugr I'd bet. Don't blunder into any of them. She's been through here as well.

Mercer will advise you about the door ahead as you approach it: "That door up ahead Be ready. As you move forward you will come across a Nordic puzzle door, which only Mercer can unlock. As he is unlocking the door he will comment: "Ah, it's one of the infamous Nordic puzzle doors. Mercer likes to hit-and-run; he will turn invisible, sprint up to one of two high points in the room; by the statue's head, or a high spot on the other side of the cavern, behind a pillar.

After hiding for a couple seconds, he will spring towards the Dragonborn and inflict one or two power attacks before turning invisible again and retreating. Note that Mercer carries lots of healing, stamina and magicka potions , which he will most likely use during the fight. If in werewolf form, moving forward while doing a power attack will knock him off of his feet, leaving him defenseless. For a mage, conjuring an Atronach will help, especially a Storm Atronach to drain his magicka, as an Atronach can still "see" him when he is invisible.

If the Dragonborn is an archer, the Archery perk, Power Shot, can knock him off balance, preventing him from approaching the Dragonborn as easily. After a few strikes, a blood covered silhouette will appear at his location.

Alternatively the Dragonborn can stand in front of the face of the statue, and get Mercer to chase you. Then, use the Unrelenting Force Shout to shoot him off the edge. This tactic may not kill him, however he should take enough damage for you to shoot him one or two times with a bow.

However, if you are lucky, you can get Mercer in a Kill Camera finisher with your Nightingale Blade to put him down for good and show him the penalty for his treason to both the Thieves Guild and Nocturnal. Once Mercer is dead, loot both the Skeleton Key and the Eyes of the Falmer from his body, including anything else on him, that being his weapons, gold, potions, and more.

His death will also break the spell on Brynjolf and allow him to regain control of his body and stop attacking Karliah. Brynjolf and Karliah will jump down and the chamber will start filling up with water.

Once the water is high enough, a rock above the statue's head will fall off and open up an area above it. Head into the area, which will lead to an entrance to Bronze Water Cave.

Upon speaking to Karliah, she will explain that returning the key will not be easy. The inner sanctum has been locked due to the fact that the Nightingales failed to protect the key in the first place, and the only way through is via the Pilgrim's Path.

Brynjolf will head back to the guild while Karliah is too afraid to face Nocturnal after her failure, so the Dragonborn must do this alone. Karliah will tell the Dragonborn about the various "Agent" aspects that can be assumed at the end of the quest. This section contains bugs related to Blindsighted. Before adding a bug to this list, consider the following:. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts.

Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Do you like this video? Play Sound. And at that moment, I knew it would end with one of us at the end of a blade.

Nocturnal doesn't care about you, the Key or anything having to do with the Guild. I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. Mercer Frey's plan to recover the Eyes of the Falmer. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Cancel Save. Universal Conquest Wiki. Objective Travel to Irkngthand. I've entered Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer.

Objective Speak to Karliah. Karliah and Brynjolf have joined me in my exploration of Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. Objective Locate Mercer Frey. I've finally located Mecer [ sic ] [Do not change this to Mercer. This misspelled word is how it appears in-game. He seemed to be expecting us, and I'm afraid he led us here with the express purpose of eliminating the Nightingales once and for all. Objective Slay Mercer Frey.

Mercer Frey, betrayer of the Thieves Guild and Gallus's murderer is finally dead. Upon his death, a wave of magic issued from his body and has caused the already crumbling chamber to collapse and fill with water. Objective Retrieve the Skeleton Key. I need to escape Irkngthand before the place collapses around me. Objective Escape from Irkngthand. Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe.

Mercer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived. All that remains is returning the artifact to the Twilight Sepulcher where it belongs; a journey I must undertake alone. Quest complete. Sometimes, the quest will not start once "Trinity Restored" has been finished. This can be fixed by typing setstage tg08b



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