In , the first Draughts and Checkers championships were played with formal awards given. Changes were made to the rules because advanced players gained an advantage by playing first.
More tweaks to the rules helped make the game more consistent across locations and playing situations. Like chess, checkers has always been interesting to computer programmers because it is a game of mathematical possibilities. The very first computer program built to play Checkers was created in by programmer Arthur L. Since then, many more advanced and complex Checkers programs have been developed; some have defeated even very advanced players.
Samuel created the first Checkers program that was used by a computer. Gradually, these game programs were improved as computer speed and capacities increased. Today, computer programs rely more on database information that shows every possible move combinations when 10 pieces remain on the board and less on strategies. Checkers has entered practically every home through the Internet and has played to a draw and sometimes, even defeated the best players. Checkers continues to be as popular as ever and people all over the world play different versions of the game to entertain themselves, strengthen their powers of logic or simply enjoy quality time playing a good game at home with the family.
Actively scan device characteristics for identification. Use precise geolocation data. Select personalised content. Create a personalised content profile. Measure ad performance. Select basic ads. Create a personalised ads profile. Select personalised ads. Apply market research to generate audience insights. Measure content performance. Develop and improve products. If a player leaves, that player may be accompanied by the other player, the referee, or a designee.
Neither player is allowed to distract the other. Examples include making signs or sounds, pointing, and unnecessary delays when moving a piece that has been touched. On the second offense, the player forfeits the game. Reinfeld, p. These are the rules for Standard American Checkers. The player with the black pieces moves first.
Randomly determine who gets the black pieces first. When playing a series of games, the players alternate who gets the black pieces. In official games, five minutes are allowed for each move. In the case where there is only one possible jump available, the player has only one minute in which to make it.
The player needs to be made aware that the time limit has been reached. Then, if the player still has not moved after another minute, that player loses the game. Spectators are also bound not to distract the players by talking, smoking, hovering over the board, making signs or sounds, etc.
A spectator who does so may be removed from the room. Jump your opponent's checkers to remove them from the board. If your checker is in the diagonal space nearest to one of your opponent's checkers, then you can jump and capture that checker.
If you have the opportunity to jump your opponent's checker, then the rules state you must jump it. If you have the opportunity to jump your opponent's checker in multiple parts of the board, then you can choose which checkers you'd like to jump.
If the new position you land in gives you a direct opportunity to capture another checker, then you must keep going until you can't capture any more of your opponent's checkers. King your pieces when your checkers reach the end of your opponent's side. To crown a checker and make it a king checker, simply place one of your own captured pieces on top of it.
The king can move forward and backward diagonally on the dark squares, so it's easier for king checkers to capture your opponent's checkers. However, when a king is capturing checkers, it can move forward and backward on the same turn. This would apply only if a king were doing a capture move that required it to change directions, such as if two checkers were lined up next to each other on dark squares in a horizontal line.
To capture these checkers, the king would have to jump forwards and then backwards. Some checkers sets have a crown on the back of the checkers, so you can just flip a piece over once it is crowned to designate it as the king. There is no limit to how many crowned pieces you can have. Keep jumping and capturing to win the game. Continue jumping and capturing your opponent's checkers until they are all removed from the board.
Part 3. Play an offensive game, not a defensive game. A beginner may be tempted to keep their pieces at the edges of the board and to try to avoid the opponent's checkers as much as possible, but this is a mistake. Be bold and try to capture your opponent's checkers whenever you can. Move your pieces together. If you move a stray checker a few squares forward without moving the rest of your checkers, that piece will be vulnerable to capture.
Instead, try keeping some of your checkers together, like a blockade. The center of the board is a good place to have a group of checkers protecting each other as they move forward.
Just try not to move all of your checkers towards the center because it will be hard to move them. But if your opponent does still manage to capture your checker, then you'll have a piece waiting to capture his checker as well. Keep a full back row for as long as you can. If your opponent gets a piece to your back row, then it will be crowned and more difficult to capture. Keeping a full back row is the best way to keep your opponent from crowning his pieces.
It will also make it easier for you to capture any opposing pieces that approach your back row. Know when to sacrifice your pieces. If you're ahead in the game, or even dead even with your opponent, don't be afraid to sacrifice a piece if it means you'll be able to capture your opponent's piece back or gain a significant positional advantage.
Keep the forward momentum going. The king is much more valuable than a regular checker. Don't trade pieces if it will make it easier for your opponent to king a piece. Trade one for two. Give up one of your pieces if it means you can capture two of your opponent's pieces in return. Focus on the kings. You should focus on crowning as many of your pieces as possible, as well as on keeping your opponent from crowning his pieces.
This should be a priority as you advance in the game. However, don't crown your pieces if it means losing several checkers on the way. Be strategic about knowing when to crown your piece. Block your opponent. Try to keep his active pieces blocked if you can, so he will be forced to play with pieces such as those in the back row. If all your opponent's pieces are blocked and cannot move, then he will lose.
Keep practicing. Though there's no foolproof way to win at checkers every single time. The more you play, the more you'll understand how to strategize. If you want to be a checkers expert, you should try to play as much as you can to improve your game. This will challenge you and will force you to pick up your game. Watch an expert. Watch an expert checkers player, either in person or on television.
You'll pick up a lot of pointers just by watching an expert maneuver their pieces around the board. Pay attention to what the expert does in certain situations. Some checkers experts have written about their strategies and reading about them may help you to improve your game. Sample Checkers Strategies. Not Helpful 19 Helpful The same way you capture any other checker. It's just more tricky since the king has more flexibility to move around, and you have to be careful so it doesn't capture you first.
Think carefully about your moves. Not Helpful 22 Helpful Traditionally, no.
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