How does mazes end work




















How do we play the deck? We ramp and retrieve our Gates for as long as it is safe to do so. When the threat level escalates we clear the area and continue on as our opponents scramble to rebuild. With this in mind, we should select a commander who can provide support as we race through the maze.

A commander who would be willing to sacrifice itself to set our opponents back and give us more time to solve the puzzle. This alone will always hinder our game plan and keep us a turn or two behind our buddies at the kitchen table.

But fear not my friends, for we have a couple of cards that will allow us to circumvent the drawback of running the Guildgates and give us access to the mana stored within. Amulet of Vigor is an efficient solution that allows our permanents to enter the battlefield untapped so we can have immediate access to their resources.

If we combine the Muse with a Vedalken Orrery we can have access to our mana early and, more importantly, be able to sling our sorceries around the table at instant speed. Essentially, our deck is built around a win condition that requires ten different cards to be on the battlefield at the same time while we activate an eleventh.

With our work cut out for us we need to establish our land search engine and get cards like Knight of the Reliquary , Weathered Wayfarer and Realm Seekers into position. Once again, Seedborn Muse can help us expedite our collection of Gates by gifting us with multiple untap phases in between turns. However, if we really want to flood the battlefield with a multitude of Guildgates all at once we need to look no further than Scapeshift. While Tempt with Discovery and Hour of Promise are nifty tricks that provide forward progress to our goal, Scapeshift is the card that will blast us to the finish line.

Our non-interactive strategy will look clumsy at first as we durdle around with an overabundance of tutors trying to pull off this inconceivable victory. Of course, we will be ready for them. Of course our secret weapon resides in the command zone, Child of Alara. It is extremely important to remember that Child must hit the graveyard to obliterate the board so we may need a tutor such as Trinket Mage to pick up a sacrifice outlet like Claws of Gix along the way.

Targeted land destruction with spells and abilities like Acidic Slime , Vindicate or Wasteland will destroy our win con and leave us looking at the remaining pieces sitting in the trash. To prepare for untimely setbacks we have Crucible of Worlds , Life from the Loam and Sun Titan as handy tricks to reclaim the intricate pieces of our scheme.

What now? Well, since our primary win con was an alternate win condition, why not include one more? With our army of tutor spells Approach of the Second Sun can serve as a plausible secondary, alternate win condition. Should plan A and plan B fail, our only course of action is through combat. Yep, it will be up to Child of Alara to smash through with commander damage. So our plan is in place.

Each of the ten Guildgates can tap for one of the two colors associated with its respective guild. The 11th Gate is the Gateway Plaza , which represents the plaza connecting the Guildgates. Unlike the Guildgates, it is sacrificed unless its controller pays when it enters the battlefield, and taps for one mana of any color. When Gateway Plaza enters the battlefield, sacrifice it unless you pay. Gatecreeper Vine Creature — Plant Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.

According to Mark Rosewater the Gates weren't supposed to pull focus early, so there were just enough cards mentioning Gates to keep players from asking why the Gate subtype even existed. The Gates of the five guilds featured in Return to Ravnica were first printed in that set.

The Gates of the other five guilds were first printed in Gatecrash. All ten of which got a new artwork in Dragon's Maze. Five of the original Gates were reprinted in Guilds of Ravnica , and the other five in Ravnica Allegiance. In addition to the reprinted Guildgates, Guilds of Ravnica introduced a new land with the Gate subtype; Gateway Plaza. It was reprinted in Ravnica Allegiance , featuring the same artwork, but different flavor text.

It was printed again in War of the Spark , appearing for the third set in a row, this time with both new artwork and new flavor text. The following cards care about Gates: [8]. Each gate of the Return to Ravnica block has several letters in the flavor text that are slightly elevated higher than the rest.

Order of the Guilds as depicted in Tablet of the Guilds. MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account? Edit this Page. Edit source History Talk 0. Example 3 Gatecreeper Vine Creature — Plant Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.



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